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  1. SDEF
  2. // -----------------------------------------------------------------------------
  3. //  $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Animals/fish.def      $
  4. // $Revision:: 13                                                             $
  5. //   $Author:: Joeske                                                         $
  6. //     $Date:: 11/16/98 11:05p                                                $
  7. //
  8. // Copyright (C) 1998 by Ritual Entertainment, Inc.
  9. // All rights reserved.
  10. //
  11. // This source may not be distributed and/or modified without
  12. // expressly written permission by Ritual Entertainment, Inc.
  13. //
  14. // This is a model definition file.  It is to be used in conjunction with Sin.
  15. //
  16. // -----------------------------------------------------------------------------
  17. // MODEL DESCRIPTION:
  18. // Tropical Fish, base model.                              (Swim, swim, hungry).
  19. //
  20. // MODEL AUTHOR:
  21. // Michael
  22. //
  23. /*SINED Animals_Fish (1 .5 0) (0 0 0) (0 0 0)
  24. Fish
  25. */
  26.  
  27. // -----------------------------------------------------------------------------
  28. // FILE DECLARATIONS
  29. //
  30. // Model Commands
  31. path models/fish
  32. scale 1.0
  33.  
  34. // Base Model
  35. fish_base.sbm
  36.  
  37. // Skins
  38. normal1       fish_base1.tga
  39. normal2       fish_base2.tga
  40. normal3       fish_base3.tga
  41. // Do we need a damage skins for these?
  42.  
  43. // Normal Animations
  44. swim_idle1            fish_swim.sam
  45. swim_twitch1        fish_swim.sam
  46. swim_alert1            fish_swim.sam
  47. swim_walk1            fish_swim.sam
  48. swim_run1            fish_swim.sam
  49. death1      fish_swim.sam
  50.  
  51.  
  52. // Pain Location Based Animations
  53.  
  54. // Death Location Based Animations
  55.  
  56. // Optional Animations
  57.  
  58. // Scripted Animations
  59.  
  60. // Id And Group Definitions
  61.  
  62. // -----------------------------------------------------------------------------
  63. // INITIALIZATION SECTION
  64. //
  65. !init:
  66. //
  67. // SERVER Initialization Commands
  68. //
  69. // Class Setup
  70. server classname Fish
  71. server setsize "-8 -8 0" "8 8 24"
  72. server health 20
  73. server noshadow
  74. server script global/fish.scr
  75.  
  76. // Sound Aliases
  77.  
  78. //
  79. // CLIENT Initialization Commands
  80. //
  81. // Sound Aliases
  82.  
  83. // -----------------------------------------------------------------------------
  84. // MAIN SECTION
  85. //
  86. !main:
  87.  
  88. // Special Commands
  89.  
  90. // Normal Animations
  91.  
  92. // Pain Location Based Animations
  93.  
  94. // Death Location Based Animations
  95.  
  96. // Optional Animations
  97.  
  98. // -----------------------------------------------------------------------------
  99. // SOURCESAFE Update Log
  100. //
  101. // $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Animals/fish.def           $
  102. // 
  103. // 13    11/16/98 11:05p Joeske
  104. // Updated classname so that we gib them all of the time.
  105. // 
  106. // 12    10/04/98 2:48p Markd
  107. // fixed the fish
  108. //
  109. // 11    10/03/98 7:42p Jimdose
  110. // Updated the animation naming convention
  111. //
  112. // 10    9/20/98 7:24p Joeske
  113. // Reformatted the files.
  114. //
  115. //
  116. // -----------------------------------------------------------------------------
  117.  
  118.  
  119.  
  120.