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- SDEF
- // -----------------------------------------------------------------------------
- // $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Animals/fish.def $
- // $Revision:: 13 $
- // $Author:: Joeske $
- // $Date:: 11/16/98 11:05p $
- //
- // Copyright (C) 1998 by Ritual Entertainment, Inc.
- // All rights reserved.
- //
- // This source may not be distributed and/or modified without
- // expressly written permission by Ritual Entertainment, Inc.
- //
- // This is a model definition file. It is to be used in conjunction with Sin.
- //
- // -----------------------------------------------------------------------------
- // MODEL DESCRIPTION:
- // Tropical Fish, base model. (Swim, swim, hungry).
- //
- // MODEL AUTHOR:
- // Michael
- //
- /*SINED Animals_Fish (1 .5 0) (0 0 0) (0 0 0)
- Fish
- */
-
- // -----------------------------------------------------------------------------
- // FILE DECLARATIONS
- //
- // Model Commands
- path models/fish
- scale 1.0
-
- // Base Model
- fish_base.sbm
-
- // Skins
- normal1 fish_base1.tga
- normal2 fish_base2.tga
- normal3 fish_base3.tga
- // Do we need a damage skins for these?
-
- // Normal Animations
- swim_idle1 fish_swim.sam
- swim_twitch1 fish_swim.sam
- swim_alert1 fish_swim.sam
- swim_walk1 fish_swim.sam
- swim_run1 fish_swim.sam
- death1 fish_swim.sam
-
-
- // Pain Location Based Animations
-
- // Death Location Based Animations
-
- // Optional Animations
-
- // Scripted Animations
-
- // Id And Group Definitions
-
- // -----------------------------------------------------------------------------
- // INITIALIZATION SECTION
- //
- !init:
- //
- // SERVER Initialization Commands
- //
- // Class Setup
- server classname Fish
- server setsize "-8 -8 0" "8 8 24"
- server health 20
- server noshadow
- server script global/fish.scr
-
- // Sound Aliases
-
- //
- // CLIENT Initialization Commands
- //
- // Sound Aliases
-
- // -----------------------------------------------------------------------------
- // MAIN SECTION
- //
- !main:
-
- // Special Commands
-
- // Normal Animations
-
- // Pain Location Based Animations
-
- // Death Location Based Animations
-
- // Optional Animations
-
- // -----------------------------------------------------------------------------
- // SOURCESAFE Update Log
- //
- // $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Animals/fish.def $
- //
- // 13 11/16/98 11:05p Joeske
- // Updated classname so that we gib them all of the time.
- //
- // 12 10/04/98 2:48p Markd
- // fixed the fish
- //
- // 11 10/03/98 7:42p Jimdose
- // Updated the animation naming convention
- //
- // 10 9/20/98 7:24p Joeske
- // Reformatted the files.
- //
- //
- // -----------------------------------------------------------------------------
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